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COMPUTING & GAMES from The Verge - Gaming Posts for 06/28/2019

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Google's Phil Harrison isn't worried about ISP data caps for Stadia

One of the questions surrounding data-hungry streaming services like Project Stadia is how they'll manage with things like data caps, which some home internet services place strict limits on (similar to cellular data). But in an interview with GameSpot, Phil Harrison, vice president and general manager of Google, doesn't seem too concerned that it'll be an issue.

"The ISPs have a strong history of staying ahead of consumer trend and if you look at the history of data caps in those small number of markets ... the trend over time, when music streaming and download became popular, especially in the early days when it was not necessarily legitimate, data caps moved up," explained Harrison. "Then with the evolution of TV and film streaming,...

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Valve Index review: high-powered VR at a high-end price

Gaming company Valve pioneered VR as we know it today, creating a sophisticated tracking system and prototyping several headsets. It runs the popular SteamVR platform, and it's partnered with HTC on the Vive system. But it hasn't actually produced a VR headset. That's changing with the Valve Index: a high-end, PC-tethered headset that starts shipping today.

The Valve Index is specialized and expensive even by VR's standards. It costs $999, which is more than twice as much as the $399 Oculus Rift or $499 HTC Vive. Like those systems, you'll need a gaming PC to use it. If you need convenience and portability, it's not the right choice. You can find headsets with higher resolutions or wider fields of view. But for people who spend a lot of...

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EA Access will launch for the PlayStation 4 next month

EA Access will launch on the PlayStation 4 on July 24th, Electronic Arts announced today. The service — which has been available for Xbox One for nearly five years — gives players access to a massive library of Electronic Arts games.

The subscription service is $4.99 per month and includes games such as Mass Effect: Andromeda, Dragon Age: Inquisition, Battlefield V, and A Way Out. Subscribers also get access to prelaunch trials and a 10 percent discount on EA digital purchases.

EA revealed back in May that the service would finally come to the PS4 sometime in July. Subscribers who own EA Access on Xbox One will still need to pay separately for PS4 access; the service acts as a different account across various consoles.

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Bloodstained is the Castlevania game you've been waiting for

At the risk of being reductive, there's very little to say about Bloodstained: Ritual of the Night other than this: it is good. From the day this game hit Kickstarter more than four years ago, it's always been clear what it was intended to achieve. If it managed that, it would be good. If not, it would be a failure.

So yes, Ritual of the Night is good, and that's because its developers pulled off their one job: revive the "Igavania," a specific style of Castlevania game that producer Koji Igarashi worked on at Konami for a little over a decade. Beginning with 1997's Symphony of the Night, Igarashi transformed the action-focused Castlevania series into a mixture of Metroid-style exploration with heavy role-playing elements. Two trilogies...

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Tetris Royale, a 100-player battle royale, is coming to mobile devices

Tetris Royale, a 100-player battle royale game, is coming to mobile devices in a partnership between N3TWORK and The Tetris Company. It'll essentially be a mobile version of the Nintendo Switch's impossibly addicting Tetris 99.

The game is the first Tetris game to come out of N3TWORK and The Tetris Company's exclusive multiyear partnership, which means we'll be seeing more Tetris games for mobile in the future. Aside from the 100-player competitive mode, Tetris Royale will have other modes like a Solo marathon mode and daily challenges where players can earn rewards to gain customization options, power-ups, and boosters that can be used in battle games.

The game is currently in development and will be available for beta testing for iOS...

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Sega's Virtua Racing for Switch is a stunning update of a technical landmark

Virtua Racing is one of the most important games in Sega's history, but there's never been a perfect way to play it outside of an arcade. Despite multiple attempts, from the technically flawed Mega Drive and Saturn conversions to the ground-up PlayStation 2 remake, Sega hasn't quite been able to capture the 1992 classic within the comfort of your home.

Until now, anyway. Sega's new version of Virtua Racing is incredible, and since it's on the Nintendo Switch, you're getting a portable version into the bargain as well.

Virtua Racing was one of the first fully polygonal 3D racing games ever made, and certainly the most advanced at the time of its release. It ran at 30 frames per second, which felt incredibly smooth back in...

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One of Nintendo's top designers says he always wanted a tool like Super Mario Maker

When Takashi Tezuka served as assistant director on the very first Super Mario Bros. for the NES, creating levels was a laborious, time-consuming process. First, a designer would sketch out their vision for a level on graph paper. Then they would bring the drawing to a programmer, who would try to translate it into the actual game. This process would happen multiple times, as the team adjusted each stage to get them just right. "That cycle really took a long time," Tezuka explains.

It's a far cry from his most recent project where Tezuka served as producer on Super Mario Maker 2 for the Nintendo Switch, which launches today. Like its predecessor, it's more of a tool than a game, an intuitive and playful way for players to craft their own...

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